A slot is a narrow notch, groove or opening, as in a door or window. It can also refer to a position or assignment, such as a time slot on the radio or in an airplane flight schedule.
The earliest slot machines were nickel-plated, side-handled affairs that accepted paper tickets or cash, allowing patrons to play for hours at a stretch without spending much money. As a result, they quickly gained popularity during Prohibition, even though they were less skillful and higher-stakes than casino table games like poker or blackjack. But as more people became familiar with slots, they began to lose favor. They were pejoratively associated with bored wives killing time while their husbands bludgeoned away at the tables, and some casinos banned them.
Dixon et al. (2019) developed two measures of reward reactivity—PRPs and force—that are sensitive to the amount of money won in a slot machine. These measures correlate strongly with the positive affect experienced during slots play, and when included in a multivariable model of enjoyment, they account for more variance in unique positive affect than does dark flow alone. These results suggest that the reactivity dimensions of enjoyment are distinct from, and may be more predictive of problem gambling than is dark flow.
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